Filtered by vendor Tokio Subscriptions
Total 5 CVE
CVE Vendors Products Updated CVSS v3.1
CVE-2025-55159 1 Tokio 1 Slab 2025-08-12 4.0 Medium
slab is a pre-allocated storage for a uniform data type. In version 0.4.10, the get_disjoint_mut method incorrectly checked if indices were within the slab's capacity instead of its length, allowing access to uninitialized memory. This could lead to undefined behavior or potential crashes. This has been fixed in slab 0.4.11. A workaround for this issue involves to avoid using get_disjoint_mut with indices that might be beyond the slab's actual length.
CVE-2023-22466 1 Tokio 1 Tokio 2025-03-10 5.4 Medium
Tokio is a runtime for writing applications with Rust. Starting with version 1.7.0 and prior to versions 1.18.4, 1.20.3, and 1.23.1, when configuring a Windows named pipe server, setting `pipe_mode` will reset `reject_remote_clients` to `false`. If the application has previously configured `reject_remote_clients` to `true`, this effectively undoes the configuration. Remote clients may only access the named pipe if the named pipe's associated path is accessible via a publicly shared folder (SMB). Versions 1.23.1, 1.20.3, and 1.18.4 have been patched. The fix will also be present in all releases starting from version 1.24.0. Named pipes were introduced to Tokio in version 1.7.0, so releases older than 1.7.0 are not affected. As a workaround, ensure that `pipe_mode` is set first after initializing a `ServerOptions`.
CVE-2021-45710 1 Tokio 1 Tokio 2024-11-21 8.1 High
An issue was discovered in the tokio crate before 1.8.4, and 1.9.x through 1.13.x before 1.13.1, for Rust. In certain circumstances involving a closed oneshot channel, there is a data race and memory corruption.
CVE-2021-38191 1 Tokio 1 Tokio 2024-11-21 5.9 Medium
An issue was discovered in the tokio crate before 1.8.1 for Rust. Upon a JoinHandle::abort, a Task may be dropped in the wrong thread.
CVE-2020-35875 1 Tokio 1 Tokio-rustls 2024-11-21 7.5 High
An issue was discovered in the tokio-rustls crate before 0.13.1 for Rust. Excessive memory usage may occur when data arrives quickly.